COLLECTION NAME:
Graduate Thesis Collection
Record
Title:
A Case Study of Different Workflows Creating Computer-Generated Environment in Film and Game Industry
Creator:
Chai, Yinghao
Subject:
Thesis (M.F.A.) -- Visual Effects
Subject:
Savannah College of Art and Design -- Department of Visual Effects
Rights:
Copyright is retained by the authors or artists of items in this collection, or their descendants, as stipulated by United States copyright law.
Abstract:
"This article focuses on the technology for creating the two major workflows of CG environments
– CPU rendered film environments and real-time game environments - as driven by the
functional requirements of each. The function of a film environment in live action is to
seamlessly blend with real-world characters, within a structured narrative. The function of an
environment in the game engine is driven by the need to create a CG world in which there is no
structured narrative and no restraints on the gamer's viewpoint. The intention of the article is to
investigate and compare the difference in workflows of each category. The visual portion will
develop the workflows of the CG production by creating an original environment, and the
general workflows of creating a CPU rendered CG environment and a real-time CG environment
will be demonstrated respectively, which are associated with different software, such as Arnold
and Unreal."
– CPU rendered film environments and real-time game environments - as driven by the
functional requirements of each. The function of a film environment in live action is to
seamlessly blend with real-world characters, within a structured narrative. The function of an
environment in the game engine is driven by the need to create a CG world in which there is no
structured narrative and no restraints on the gamer's viewpoint. The intention of the article is to
investigate and compare the difference in workflows of each category. The visual portion will
develop the workflows of the CG production by creating an original environment, and the
general workflows of creating a CPU rendered CG environment and a real-time CG environment
will be demonstrated respectively, which are associated with different software, such as Arnold
and Unreal."
Abstract:
Includes animated demo: Part I: "Film Workflow / CPU Rendered Environment" ; Part II. "Game Workflow / Real-Time Rendered Environment." Titles from film screens.
Abstract:
Keywords: film, game, environment, workflow, comparison, photorealistic, modeling,
texture, lighting, rendering, shading, Arnold, Unreal
texture, lighting, rendering, shading, Arnold, Unreal
Publisher:
Savannah, Georgia : Savannah College of Art and Design
Date:
2018-01
Format:
PDF (thesis) : 33 pages, illustrations (chiefly color) + 1 animated demo : WMV , silent, color